League Wire

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Let's break it down by highest to lowest team score:
WeekTeamManagerScore

RankTeamEff%Process%Bench PtsBlownZero StartsBold (W-L)Gifted LGrade

Click any row to drill into that team’s Started vs Optimal lineup (in Season mode, pick a week chip). Optimal uses the league’s real slot configuration β€” QB, 2 RB, 3 WR, TE, FLEX, OP β€” with each player’s ESPN slot eligibility. Eff% = actual Γ· optimal. Process% grades decisions, not outcomes: projected points started Γ· best lineup by projection, so an early injury to a well-projected starter doesn’t hurt the grade. Blown = optimal-lineup players left on the bench. Zero Starts = started players who scored 0 with no projection (bye/injured player left in). Bold = starting a lower-projected player over a higher-projected eligible alternative (ESPN weekly projections proxy for consensus PPR ranks), with net points won or lost. Gifted L = losses the optimal lineup would have flipped to wins β€” games lost to lineup mistakes. Grade is on a curve: managers are ranked by a composite of all of the above, best to worst within the league, so someone earns the A+ and someone wears the F.

RankTeamAddsDropsFAAB SpentTradesLineup MovesPF / FAAB $

Adds/Drops = waiver and free-agent transactions. FAAB Spent = acquisition budget used. Lineup Moves = total start/bench changes all season β€” the tinkerer index. PF / FAAB $ = season points scored per FAAB dollar spent (cheap rosters that score look great here). All figures straight from ESPN's transaction counters.

RankTeamWLPFPAGBStreak

Official standings through the selected week (regular season only): record first, total points as the tiebreaker β€” the same rules that seed the Melee. GB = games back of first.

RankTeamRecordNotes
πŸ“‘ Live Scoring

Scores and starting lineups as of the last refresh. On game days, hit Refresh to pull the latest in-game points from ESPN.

πŸ† Hall of Champions

Every Melee champion in league history, ringed in glory. Tap a season for the title run.

πŸ₯Š The Playoff Melee

πŸ“œ How the Melee works
Six teams qualify: the top four seeds by overall record, plus the two highest regular-season point totals among everyone else. Wins and losses no longer matter β€” each playoff team's scores across the three playoff weeks are tallied, and only raw, unfiltered scoring prowess wins here. Seeds get a one-time bonus to tilt the field: #1 gets 25 points, #2 gets 20, then 15, 10, 5, and the #6 seed gets nothing. Highest Final Point Total after Week 3 takes the title. Non-playoff teams: save your waiver moves for next year.
NameTeamFinishSeed BonusWeek 1Week 2Week 3Final Total