League Wire

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Let's break it down by highest to lowest team score:
WeekTeamManagerScore

RankTeamRecordNotes
RankTeamActualOptimalEff%Process%Left on BenchBold CallsBold NetGrade

Optimal is the best possible lineup from the full roster under the league's real slot configuration (using each player's ESPN slot eligibility). Eff% = actual Γ· optimal (outcome). Process% grades the decision instead of the outcome: the projected points of the lineup that was started Γ· the best lineup by projection β€” so starting a stud who got hurt early doesn't count against the manager. Bold Calls = starting a lower-projected player over a higher-projected eligible bench alternative (ESPN weekly projections stand in for consensus PPR rankings, which aren't in ESPN's feed); a call wins when the starter outscores the alternative, and Bold Net is the points gained or lost on those calls. Grade blends Eff% and Process%.

πŸ₯Š The Playoff Melee

πŸ“œ How the Melee works
Six teams qualify: the top four seeds by overall record, plus the two highest regular-season point totals among everyone else. Wins and losses no longer matter β€” each playoff team's scores across the three playoff weeks are tallied, and only raw, unfiltered scoring prowess wins here. Seeds get a one-time bonus to tilt the field: #1 gets 25 points, #2 gets 20, then 15, 10, 5, and the #6 seed gets nothing. Highest Final Point Total after Week 3 takes the title. Non-playoff teams: save your waiver moves for next year.
NameTeamFinishSeed BonusWeek 1Week 2Week 3Final Total